Autodesk 3ds Max Design Hero Competition

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Judges

     

Phillip G. Bernstein

Phil is a Vice President for Strategic Industry Relations at Autodesk where he is responsible for the company’s future vision and strategy for technology with particular focus on the building industry as well as cultivating and sustaining the firm's relationships with strategic industry leaders and associations. Formerly a principal with Pelli Clarke Pelli Architects, he teaches Professional Practice at Yale where he received both his B.A. and his M.Arch. He is co-editor of Building (In) The Future: Recasting Labor in Architecture and BIM In Academia, a Senior Fellow of the Design Futures Council and former Chair of the AIA National Contract Documents Committee.

 

Frank Delise, Senior Product Manager, 3ds Max

Frank DeLise is a veteran computer graphics professional with more than 20 years of experience as an artist, designer and executive of multimedia entertainment. Frank started his career as an artist where he worked on several films including Lost in Space, Xmen and games including Desert Combat, Battlefield 2, Frontlines and Homefront.

In the early 90’s Frank joined Autodesk to lead the design on 3ds max where he interacted with game developers, improving the process of making games. After 6 years at Autodesk, he started a small indie game development company called Trauma Studios to focus on his new found passion around video games. Traumas first project Desert Combat was a military combat game for PC. Desert Combat went on to reach over 3 million players and received several awards for game of the year. Trauma was later acquired by DICE, developers of Battlefield series by EA. At DICE he was responsible for gameplay design and R&D for the multimillion unit selling Battlefield 2. In 2005, Frank formed a new studio in NYC focused around action games for publisher THQ, releasing Frontlines Fuel of War and Homefront for Xbox, PC and PS3, selling over 3 million copies worldwide.

Franks combination of industry experience and passion for software development is focused on shaping Autodesk digital content creation toolset towards the future.

Marion Landry, Technical Marketing Manager

Marion Landry has over 16 years of experience in Architectural Visualization, working with a wide range of software including Autodesk® 3ds Max® / Autodesk® 3ds Max® Design and Autodesk® Showcase™ software. She has worked for various architecture firms in Vancouver, BC on numerous projects from concept design to high-end visualization. As a Technical Marketing Manager for Autodesk, she focuses on the creation of technical demonstrations and workflows with Autodesk® 3ds Max® Design and Autodesk® Showcase™ products.

She has also contributed to multiple white papers including: Daylight Simulation in 3ds Max Design 2009 (Getting started and advance).  You can follow Marion’s technical advice, tips and tricks on Twitter and on her YouTube channel.  

Matthew Bannister  CEO| Founder of dbox Inc.


Matthew Bannister has spent sixteen years building a unique communications agency of brand creators, designers, programmers, and visual thinkers that operate in the fields of property development, architecture and the arts.

dbox has been the recipient of numerous industry awards and their work is published globally. In 2006 Matthew was named one of the worlds top creatives under 40 by wallpaper magazine. Recent and current work includes corporate branding and online presence for Santiago Calatrava, the advertising film “New York by Gehry”, and identity design and CG for Discovery channel's six part series "Rising - the rebuilding of ground zero' for which dbox received an Emmy.

Before co-founding dbox, Matthew earned a Bachelor of Architecture from Cornell University and a Masters of Architecture from Princeton University. He has taught visual communications at the School of Visual Arts, Parsons School of Design, and the Graduate School of Architecture at Princeton University.  Currently he teaches at the Cornell School of Architecture art and Planning.

dbox maintains studios in New York, London and Taipei

 

Jonathan Gales

Born in Jersey, Channel Islands, Jonathan Gales trained in architecture at The Bartlett School of Architecture, UCL. Jonathan's work focuses on the design of space and speculative environments using film and animation techniques. Jonathan’s work has won awards including first place at the Architectural 3D Awards in 2011 for Best Image, and in 2012 for Best Film. Jonathan's work has been screened and exhibited internationally at Frieze London, The Creators Project, OneDotZero, the Shanghai Expo 2010, the Royal Academy of Arts London, the Whitechapel Gallery and the British Film Institute. Jonathan is a founding member of Factory Fifteen, London.

 

Peter Guthrie

Peter is freelance visualisation artist based in Edinburgh, Scotland. He studied Architecture at Edinburgh College of Art from 1995-2000, then worked for a number of Architect's Practices including Richard Murphy Architects. He now specialize in 3D graphic arts and work freelance producing visuals for a wide range of project types.

 

Christopher Malheiros

Christopher lived and studied architecture in Portugal and obtained his master degree in 2009. He currently works as a freelance Architectural visualizer in Paris. During his period in architectural school 3d softwares and their possibilities as well as graphical representation and presentation of a project where an important part of his process. Though the possibility to branch to architectural visualization after graduating was not a job option. After graduating he joined Mecanoo architects in the Netherlands. There he would get introduced to the work of great visualization offices and as many visualizers out there the question «how did they do that?» pushed him to try and experiment. This made him develop his skills in visualization. After almost a year in Mecanoo the possibility to move to France and collaborate with Luxigon showed up. He stepped on thinking «I’ll do this for a year or two and then i’ll go back to architecture». It’s been two years, his skills evolved and his «style» is becoming appreciated among the 3d community. No signs of going back to architecture in a near future...

 

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